REGISTERED TAG
3D production
Build editable geometry, scenes, materials and reusable 3D assets.
Published Updated
Introduction → production planning
A map of creative deliverables and work
Distinguish a single image from an interactive service.
24 min↗
Published Updated
Introduction → character consistency
Give a character a consistent identity
From anime-style 3D images to expression variants.
9 min↗
Published Updated
Introduction → 3D asset delivery
Turn a 3D model into a usable asset
Shape, topology, UVs, rigs and delivery formats
9 min↗
Published Updated
Intermediate → material and shader design
Shaders and how appearance is calculated
Combine shape, surface, light and camera
10 min↗
Published Updated
Intermediate → procedural ocean design
Build an ocean one component at a time
Large waves, small waves, reflection, foam and depth
11 min↗
Published Updated
Intermediate
Conditions for using Blender and 3D for video generation: designing cameras, occlusions, and continuity
Rather than using 3D for the final image, it is used to visualize spatial constraints that are prone to breaking. Practice blocking and camera continuity with Blender.
17 min↗