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3D production

Build editable geometry, scenes, materials and reusable 3D assets.

Published Updated
Introduction → production planning

A map of creative deliverables and work

Distinguish a single image from an interactive service.

24 min↗
Published Updated
Introduction → character consistency

Give a character a consistent identity

From anime-style 3D images to expression variants.

9 min↗
Published Updated
Introduction → 3D asset delivery

Turn a 3D model into a usable asset

Shape, topology, UVs, rigs and delivery formats

9 min↗
Published Updated
Intermediate → material and shader design

Shaders and how appearance is calculated

Combine shape, surface, light and camera

10 min↗
Published Updated
Intermediate → procedural ocean design

Build an ocean one component at a time

Large waves, small waves, reflection, foam and depth

11 min↗
Published Updated
Intermediate

Conditions for using Blender and 3D for video generation: designing cameras, occlusions, and continuity

Rather than using 3D for the final image, it is used to visualize spatial constraints that are prone to breaking. Practice blocking and camera continuity with Blender.

17 min↗